Post by Ishkah on Feb 10, 2024 1:30:36 GMT
Open Source Ecology is a proposed paradigm shift to regenerative development of human and natural ecosystems by means of open collaboration, transparency, and democratization of the technosphere as a foundation for mutually-assured abundance. We believe that economic prosperity - defined as the ability of individuals to pursue a life of Self-Determination - must be a foundation for sound global relations. The world is currently far from this ideal. Please see the Roadmap for how to get there. The current main effort (2018-2028) is completion of the Global Village Construction Set, which is 33% complete. This is our proposed toolset necessary for a civilization-in-a-box tjat can be replicated for prosperity anywhere in the world - up to the technology level of semiconductor manufacturing.
OSE proposes not only 10x, but more like 100x improvements in the performance and quality of the technosphere. Products can indeed be designed to produce Mutually Assured Abundance - as the next paradigm of global security. In practical terms, there is evidence of about 100x improvement:
• Modular design - 2x improvement. Interchangeable parts with universal interface design.
• Integrated design - if design for a product is done as a system, then the costs are lower. 2x. For example, a PV system designed at the house design stage is 2x more cost efficient than a retrofit for the Seed Eco-Home.
• Lifetime design - design for easy repair and maintenance for as long as one likes - 2x
• Design-for-Evolution - product can be upgraded with new functionality through modular hardware and software additions. That means you can repurpose a given tool instead of the tool becoming obsolete
• Circular economy - Recycling saves 2x the cost of materials.
• Interoperability - if products are interoperable, then product ecosystems can be created. 2x. Think of all the companies worldwide that produce cars or tractor. If they collaborated and parts were interchangeable, much more value would be created.
• Product Ecosystem Design - instead of designing individual products, we design for product ecosystems which can meet more needs in a more comprehensive way. Note that a civilization needs just about all available technology to thrive. This applies down to the city level, and circular, transparent, interoperable products can deliver value at lower cost. 2x.
• Construction Set Design - this is quite similar to modularity - but is specific to the modularity of ecosystems where the modularity applies at the larger scale of products which comprise the product ecosystem as opposed to a single tool.
• Flexible fabrication - 2x. If you can produce multiple products using the same flexible production infrastructure, then the production cost can go down. See The Second Industrial Divide.
• Digital design and fabrication - 2x. Open source design allows for quality design with part libraries to be done by more people with user-friendly software, using design guides for assistance. Digital fabrication, such as 3D printing, allows for complex geometries, without having to do subtractive machining.
• Swarm builds - Modular design affords Swarm Builds, with the potential to increase build speed at least 2x.
OSE proposes not only 10x, but more like 100x improvements in the performance and quality of the technosphere. Products can indeed be designed to produce Mutually Assured Abundance - as the next paradigm of global security. In practical terms, there is evidence of about 100x improvement:
• Modular design - 2x improvement. Interchangeable parts with universal interface design.
• Integrated design - if design for a product is done as a system, then the costs are lower. 2x. For example, a PV system designed at the house design stage is 2x more cost efficient than a retrofit for the Seed Eco-Home.
• Lifetime design - design for easy repair and maintenance for as long as one likes - 2x
• Design-for-Evolution - product can be upgraded with new functionality through modular hardware and software additions. That means you can repurpose a given tool instead of the tool becoming obsolete
• Circular economy - Recycling saves 2x the cost of materials.
• Interoperability - if products are interoperable, then product ecosystems can be created. 2x. Think of all the companies worldwide that produce cars or tractor. If they collaborated and parts were interchangeable, much more value would be created.
• Product Ecosystem Design - instead of designing individual products, we design for product ecosystems which can meet more needs in a more comprehensive way. Note that a civilization needs just about all available technology to thrive. This applies down to the city level, and circular, transparent, interoperable products can deliver value at lower cost. 2x.
• Construction Set Design - this is quite similar to modularity - but is specific to the modularity of ecosystems where the modularity applies at the larger scale of products which comprise the product ecosystem as opposed to a single tool.
• Flexible fabrication - 2x. If you can produce multiple products using the same flexible production infrastructure, then the production cost can go down. See The Second Industrial Divide.
• Digital design and fabrication - 2x. Open source design allows for quality design with part libraries to be done by more people with user-friendly software, using design guides for assistance. Digital fabrication, such as 3D printing, allows for complex geometries, without having to do subtractive machining.
• Swarm builds - Modular design affords Swarm Builds, with the potential to increase build speed at least 2x.